using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SomeRandomGame.Interfaces
{
    public interface IParticle : IDrawableObject
    {
        Texture2D Texture { get; set; }
        Vector2 Velocity { get; set; }
        float Angle { get; set; }
        float AngularVelocity { get; set; }
        Color Color { get; set; }
        Vector2 Position { get; set; }
    }
}